WH40K/BFG Orks Rev 04 Feb 03

At the moment the Race Portrait Image is a Games Workshop Grazkul (spelling?) scanned from a white dwarf ad, 
and the population images are of a Gorka-Morka boy also scanned from an ad.
Once my brother completes his new warboss, I will be replacing them with digital images of his warboss
and one of his boyz.

The Speech file is still being worked on, but will not be completed for a while as I am recieving assistance from my
brother on it since he has a a much better grasp of the 'Orky language' from his prolonged exposure to them.

WH40K/BFG - SE4
I have attempted to carry over as much of the style of the original races, and as such have attempted to standardize 
thier technology as much as possible along the following lines:

Chaos - Propulsion experts to simulate their higher speed over standard Imperial ships
      - Use of Meson Blasters for batteries, and Torpedoes for Lances, to represent thier longer range.

Eldar - Propulsion Experts, and early research of solar sails to represent their extremely fast ships and
        use of sails for propulsion.
      - Psychic to represent the great psychic abilities of thier race.
      - Very light use of Armor or Shields to represent the fragility of thier ships.

Imperial - Use of DUC's to represent batteries, and APB's to represent Lances.
         - Heavy use of Armor to represent the heavier armor of Imperial ships in BFG.
         - Advanced Storage Techniques to help represent the heavily populated hive world of the Imperium.

Orks - Heavy use of troops and large ships to attempt the represent thier enjoyment of fighting hand to hand
       and extensive use of Space Hulks.
     - Reduced maintenance costs to represent the carefree/juryriged construction of equipment.
     - Advanced Storage techniques to represent all the Grots and Snots. 

This Race still will be undergoing continuous adjusting, updated versions will be made available periodically.


Rev 2 Aug 01
- Initial Release

Rev 13 Aug 01
- Corrected cut/past error made while reformatting the Design Creation file resulting in 
  thier ship production beeing cut approximately in half.
- Made several small adjustments to all files.
- orknames.txt design name list was replaced with list put together my Orkish brother including
  about 400 ork names compiled from Games Workshop puplications covering WAAGH Orks, 'Ere We Go,
  and Freebooterz up to the present.

Rev 29 Oct 01
- Made small adjustments to all files
- Changed Research file for SE4 version 1.49

Rev 16 Nov 01
- Corrected errors in Research file, and errors in overwriting of newer files.
- Increased armor o attack ships
- Changed Recon Sats. to be used as Strike fighters.

Rev 22 Mar 02
- Significant changes for SEIV Gold
- Addition of Ork_AI_ConstructUnit.txt file

Rev 15 Apr 02
- Changes to DesignCreation file for improved ship design, and to utilize change improving usefullness of shields on fighters.
- Changed ConstructVehicle file to increase number of ships being constructed.

Rev 11 Oct 02
- Various changes to all AI files to improve design and construction.

Rev 25 Oct 02
- Revisions to AI_Construct_Vehicle, AI_Construct_Facilities, and AI_Planet_Types files

Rev 10 Dev  02
- Revisions to various files to balance AI construction

Rev 04 Feb 03
- Changes to AI_Construct_Vehicles to improve contruction.